Cost:
Saturday
30.00 Event only.
9.00 Lunch
Pre-Register and Pre-Pay online Thursday before the Event only.
28.00 per person. Event with Lunch. Includes 1 raffle ticket
25.00 per person. Event only Includes 1 raffle ticket.
Schedule:
Check In/Chrono: 7:30am
Check In ENDS: 9:00am
Safety Briefing: 9:30am
Game On: 10:00am
Lunch: 12:00pm
Game Over: 4:00pm
Awards/Raffle: 4:10pm
Camo:
Wear what you want, we will use armbands.
Turn in your armband to the Action Shack for an extra raffle ticket.
Event Playing Rules
Players who break a rule with an * will stay with an Admin for the remainder
of the Mission.
1. Eye/Face Protection
a. *Full seal eye protection and lower wire mesh ½ mask or a full face
mask are REQUIRED.
Shop glasses, shooting glasses, shemagh and tactical neck wrap are not acceptable protection. If you do
have acceptable protection, you can borrow it from the Action Shack using your cell phone as a deposit.
2. Field Rules
a. *Resolve all disagreements calmly and respectfully
b. *No physical contact, horse play, touching equipment or clothing of any kind
c. No arguing with the Admins. All Admin decisions are final.
d. Admins may remove all players involve in a conflict from the game
e. Staff reserves the right to ask players to leave the game
f. You must be wearing a wrist band and approved eye protection to chrono your gun
g. You must have a wrist band, chrono tie on your gun, barrel cover, and approved eye and face protection to
be placed on a team. Bring these things with you to the Safety Briefing
h. No drugs or alcohol are allowed. If you have these things on the field, you will be asked to leave
i. No cursing, hate language, racial slurs or obscene gestures
j. No real guns or knives of any kind. Real steel will be confiscated for the day
k. Put barrel covers on while you are in the parking lot and pistols in holsters
l. No shooting or dry firing in the parking lot
m. Do not climb on structures
3. FPS Limits and Gun Types .20 filed BB’s will be used at the chrono station
a. *All guns except SAWs are Semi Auto only.
Gun Type FPS Semi Auto Auto
AEG, HPA, Polarstar, Wolverine, Redline, Tippmann, etc |
400 |
YES |
NO |
DMR (Designated Marksman Rifle) |
450 |
YES |
NO |
Bolt Action Sniper |
550 |
YES |
NO |
CO2 Pistols |
350 |
YES |
NO |
Green Gas Pistols are not chronod |
|
YES |
NO |
All SAWs (Squad Automatic Weapon) |
|
|
|
Light Machine Gun (M249,MRPK) |
400 |
YES |
YES |
Medium Machine Gun (M240, M60, PKM) |
400 |
YES |
YES |
Heavy Machine Gun (M2, MINIGUNS) |
400 |
YES |
YES |
All Polarstars must have a tournament lockout.
4. Grenades and Tennis Balls
a. Enola Gay type smoke grenades are allowed during the wet season. Check to be sure they can be used
b. Thunder B grenades may not be tossed over the top of any walls. They must be tossed into a room from an
entrance or dropped thru a window
c. Tennis balls destroy forts, tanks, and players and may be hand thrown or launched
5. Hits and Outs
a. *If the person you are shooting at calls himself out, STOP SHOOTING AT THEM
b. * When you get hit, stop shooting, call yourself “Out” and go to the nearest Spawn Area,
and reenter the game
c. Players hit by other player on their team count as an “Out”. Shoot the opponent not a team mate
d. Gun hits count as an “Out”. Ricochets do not
e. No blind firing
f. Shields are not allowed
g. Dead Players can’t talk
h. Surrender or Die. When you are close enough to your unsuspecting opponent, that firing on them would cause
injury or excessive pain say “Surrender of Die”. You must have your opponent in your sights and be ready to
fire at them. It is not something you say to someone you can’t see, or someone that can see you. If your
opponent chooses not surrender and tries to shoot at you, shoot back.
i. Knife Kills are “Silent Kills”. Use a plastic or rubber training knife only and tap your opponent on the shoulder.
Do not throw the knife. If you “Knife Killed” do not yell out “Hit”. Quietly place your dead rag on your head
and go to the Spawn Base.
j. When someone calls
“Colors” or “Team”, players must respond with the correct information
6. Kill Radius
a. Tennis
balls – 20 feet. Can take out an entire fort when they hit the side of the fort
or a tank and it’s occupants
b. Grenades
without BB’s – 10 feet. Clears only the room it is tossed into
c. Grenades
with BB’s – Kills any player hit with the BB’s
7. Medic
a. Red arm bands are used for Medics.
b. When you get hit you can call yourself OUT and go to a respawn area, or you can call out Medic.
c. If you call for a Medic any person on your team can remove your arm band for you
d. Put the arm band in your pocket and continue playing the game
e. Medic bands can only be used once in the morning
f. After lunch everyone can put the Medic band back on
g.
Medic bands can only be used
once in the afternoon
8. Minimum Shooting Distances
a. *Use Semi Auto only or a pistol inside the forts or closer than 50 feet from them
b. *AEG and all HPA Polarstar, Wolverine, Redline, Tippmann, etc - 20 feet or more from the opponent
c. *Bolt action and Sniper rifles – 50 feet or more from the opponent
9. Mission Items
a. Missions
are 1/2 hour long
b. If
a player gets hit while carrying a mission item, the player must put it down,
call himself “Out”, use the
medic band or go to the spawn area.
c. Players that go to respawn may return to the game immediately.
d.
Either side
can pick up the item and collect the points by completing the mission
e.
Tanks may NOT be used to
transport mission items
10. Injuries
a. Report injuries to an Admin
b. If you were injury by another player, you must be able to identify the person who injured you, before any
action can take place
11. Penalties
a.
When “HIT”, players must stop shooting, call themselves “OUT” and go to the
nearest Spawn
Area. This is called “Calling your Hits”.
The penalty for not calling your hits is to sit the remainder of
the Mission out with another team
mate
b. The penalty for attacking a Spawn Area or Spawn Trapping
is 200 points
12. Spawn Areas
a. There
are 4 “Spawn Areas” on the field. They are marked on the map with a “star”.
b. Each team will be assigned 2 “spawn areas”.
c. When you get hit, go to the nearest “Spawn Area”, and
then reenter the game. There is no wait time
d. Players from the game may not hang out at the Spawn Areas
and ambush players as they reenter the game
13. Tanks (if they are used)
a. *Drivers who are operating a tank in an unsafe or
destructive manner will be asked to leave the game
b. *Drivers who damage or cause damage to a tank are monetarily
responsible for the damages
c. Personal tanks must be approved by staff prior to the game
d. Tanks and occupants go to respawn when hit with a tennis
ball
e. BB’s do not disable the tanks and do not cause the
occupants to be “OUT”
f. Tanks occupants are responsible for recovering tennis
balls taken from the tanks
g. Players may hide behind tanks as they move.
h. Tanks must have 2 front guards and 2 rear guards to move.
If a guard gets hit, the tank must stop while
another player takes his place. The hit player must go to
respawn or use his medic band.
Everyone
is here to have fun, so play with honor.
Cheating is not honorable.