O.K. Corral
 April 27


30.00 Event only.
  9.00 Lunch 

Pre-Register and Pre-Pay online Thursday before the Event only.

28.00 per person. Event with Lunch. Includes 1 raffle ticket
25.00 per person. Event only Includes 1 raffle ticket.


Check In/Chrono:   7:30am
  Check In ENDS:  9:00am
    Safety Briefing:   9:30am
            Game On: 10:00am
                 Lunch:  12:00pm
         Game Over:  4:00pm
     Awards/Raffle:  4:10pm


Wear what you want, we will use armbands.
Turn in your armband to the Action Shack for an extra raffle ticket.

Event Playing Rules

Players who break a rule with an * will stay with an Admin for the remainder of the Mission.


1.     Eye/Face Protection
   a.   *Full seal eye protection and lower wire mesh ½ mask or a full face mask are REQUIRED.

    Shop glasses, shooting glasses, shemagh and tactical neck wrap are not acceptable protection. If you do  

    have acceptable protection, you can borrow it from the Action Shack using your cell phone as a deposit.


2.     Field Rules

   a.    *Resolve all disagreements calmly and respectfully

   b.    *No physical contact, horse play, touching equipment or clothing of any kind

   c.    No arguing with the Admins. All Admin decisions are final.

   d.    Admins may remove all players involve in a conflict from the game

   e.    Staff reserves the right to ask players to leave the game

   f.     You must be wearing a wrist band and approved eye protection to chrono your gun

   g.    You must have a wrist band, chrono tie on your gun, barrel cover, and approved eye and face protection to  

          be placed on a team. Bring these things with you to the Safety Briefing

   h.    No drugs or alcohol are allowed. If you have these things on the field, you will be asked to leave

   i.     No cursing, hate language, racial slurs or obscene gestures

   j.     No real guns or knives of any kind. Real steel will be confiscated for the day

   k.    Put barrel covers on while you are in the parking lot and pistols in holsters

   l.     No shooting or dry firing in the parking lot

   m.  Do not climb on structures


3.     FPS Limits and Gun Types .20 filed BB’s will be used at the chrono station

   a.   *All guns except SAWs are Semi Auto only.


                  Gun Type                                                                 FPS      Semi Auto      Auto

AEG, HPA, Polarstar, Wolverine, Redline, Tippmann, etc 




DMR (Designated Marksman Rifle)




Bolt Action Sniper




CO2 Pistols




Green Gas Pistols are not chronod




All SAWs (Squad Automatic Weapon)




Light Machine Gun (M249,MRPK)




Medium Machine Gun (M240, M60, PKM)




Heavy Machine Gun (M2, MINIGUNS)





  All Polarstars must have a tournament lockout.


4.     Bonus Missions

   a.    Bonus mission must be completed one at a time. Tanks may be used. You cannot send multiple players  

          out at the same time to get the missions all at once.

   b.   Tanks may be used to complete bonus missions

   c.    Bonus Missions can be stolen at any time by either side

  Protect your Missions


5.     Grenades and Tennis Balls

   a.    Enola Gay type smoke grenades are allowed during the wet season. Check to be sure they can be used

   b.   Thunder B grenades may not be tossed over the top of any walls. They must be tossed into a room from an  

          entrance or dropped thru a window

   c.    Tennis balls destroy forts, tanks, and  players and may be hand thrown or launched

6.     Hits and Outs

   a.   *If the person you are shooting at calls himself out, STOP SHOOTING AT THEM

   b.   * When you get hit, stop shooting, call yourself “Out” and go to the nearest Spawn Area,

         and reenter the game

   c.    Players hit by other player on their team count as an “Out”. Shoot the opponent not a team mate

   d.   Gun hits count as an “Out”. Ricochets do not

   e.    No blind firing

   f.    Shields are not allowed

   g.   Dead Players can’t talk

   h.   Surrender or Die. When you are close enough to your unsuspecting opponent, that firing on them would cause    

         injury or excessive pain say “Surrender of Die”. You must have your opponent in your sights and be ready to 

         fire at them. It is not something you say to someone you can’t see, or someone that can see you. If your 

         opponent chooses not surrender and tries to shoot at you, shoot back.

   i.    Knife Kills are “Silent Kills”. Use a plastic or rubber training knife only and tap your opponent on the shoulder.  

         Do not throw the knife. If you “Knife Killed” do not yell out “Hit”. Quietly place your dead rag on your head  

          and go to the Spawn Base.

   j.    When someone calls “Colors” or “Team”, players must respond with the correct information

7.     Kill Radius
Tennis balls – 20 feet. Can take out an entire fort when they hit the side of the fort or a tank and it’s occupants
 b.   Grenades without BB’s – 10 feet. Clears only the room it is tossed into
Grenades with BB’s – Kills any player hit with the BB’s

8.     Medic

   a.   Red arm bands are used for Medics.

   b.   When you get hit you can call yourself OUT and go to a respawn area, or you can call out Medic.

   c.    If you call for a Medic any person on your team can remove your arm band for you

   d.    Put the arm band in your pocket and continue playing the game

   e.    Medic bands can only be used once in the morning

   f.    After lunch everyone can put the Medic band back on

   g.    Medic bands can only be used once in the afternoon

9.     Minimum Shooting Distances

   a.   *Use Semi Auto only or a pistol inside the forts or closer than 50 feet from them

   b.   *AEG and all HPA Polarstar, Wolverine, Redline, Tippmann, etc - 20 feet or more from the opponent 
c.   *Bolt action and Sniper rifles – 50 feet or more from the opponent

10.   Mission Items
Missions have a Yellow time card on them and may not be removed before they are active.
All of the Missions and Bonus Missions are at the forts.

          c.   If you have a mission item that is not active your team will be penalized 200 points.

          d.   If a player gets hit while carrying a mission item, the player must put it down, call himself “Out”, use the 

                medic band or go to the spawn area.

          e.   Players that return to respawn may return to the game immediately.

          f.    Either side can pick up the item and collect the points by completing the mission

          g.   Tanks may NOT be used to transport mission items

11.   Injuries

   a.   Report injuries to an Admin

   b.   If you were injury by another player, you must be able to identify the person who injured you, before any  

                action can take place 

12.   Penalties
When “HIT”, players must stop shooting, call themselves “OUT” and go to the nearest Spawn
                Area. This is called “Calling your Hits”.
                The penalty for not calling your hits is to sit the remainder of the Mission out with another team
          b.   The penalty for attacking a Spawn Area or Spawn Trapping is 200 points  

13.   Spawn Areas
There are 4 “Spawn Areas” on the field. They are marked on the map with a “star”.
          b.   Each team will be assigned 2 “spawn areas”.
          c.    When you get hit, go to the nearest “Spawn Area”, and then reenter the game. There is no wait time
          d.   Players from the game may not hang out at the Spawn Areas and ambush players as they reenter the game
14.  Tanks
(if they are used)
          a.   *Drivers who are operating a tank in an unsafe or destructive manner will be asked to leave the game           
          b.   *Drivers who damage or cause damage to a tank are monetarily responsible for the damages
Personal tanks must be approved by staff prior to the game
          d.   Tanks and occupants go to respawn when hit with a tennis ball
          e.   BB’s do not disable the tanks and do not cause the occupants to be “OUT”
          f.   Tanks occupants are responsible for recovering tennis balls taken from the tanks
          g.   Players may hide behind tanks as they move.
          h.   Tanks must have 2 front guards and 2 rear guards to move. If a guard gets hit, the tank must stop while
another player takes his place. The hit player must go to respawn or use his medic band.

Everyone is here to have fun, so play with honor.
Cheating is not honorable.


Please fill out the
Online waiver

(Good until next March)

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