October 26


25.00 Event only.
  8.00 Lunch 

Pre-Register and Pre-Pay online Thursday before the Event only.

26.00 per person. Event with Lunch. Includes 1 raffle ticket
20.00 per person. Event only Includes 1 raffle ticket.


Check In/Chrono:   7:30am
  Check In ENDS:  9:00am
    Safety Briefing:   9:30am
            Game On: 10:00am
                 Lunch:  12:00pm
         Game Over:  4:00pm
     Awards/Raffle:  4:10pm


Wear what you want, we will use armbands.
Turn in your armband to the Action Shack for an extra raffle ticket.

Event Playing Rules
Players who break a rule with an * will stay with an Admin for the remainder of the Mission.


1.       Eye/Face Protection

a.      *Full seal eye protection and lower wire mesh ½ mask or a full face mask are REQUIRED.

      Shop glasses, shooting glasses, shemagh and tactical neck wrap are not acceptable protection. If you do  

      have acceptable protection, you can borrow it from the Action Shack using your cell phone as a deposit.


2.      Field Rules

a.      *Resolve all disagreements calmly and respectfully

b.      *No physical contact, horse play, touching equipment or clothing of any kind

c.      No arguing with the Admins. All Admin decisions are final.

d.      Admins may remove all players involve in a conflict from the game

e.      Staff reserves the right to ask players to leave the game

f.        You must be wearing a wrist band and approved eye protection to chrono your gun

g.      You must have a wrist band, chrono tie on your gun, barrel cover, and approved eye and face protection to be placed on a team. Bring these things with you to the Safety Briefing

h.      No drugs or alcohol are allowed. If you have these things on the field, you will be asked to leave

i.        No cursing, hate language, racial slurs or obscene gestures

j.        No real guns or knives of any kind. Real steel will be confiscated for the day

k.      Put barrel covers on while you are in the parking lot and pistols in holsters

l.        No shooting or dry firing in the parking lot

m.   Do not climb on structures


3.      FPS Limits and Gun Types .20 filed BB’s will be used at the chrono station

a. *All guns except SAWs are Semi Auto only.


                  Gun Type                                                                 FPS      Semi Auto      Auto

AEG, HPA, Polarstar, Wolverine, Redline, Tippmann, etc 




DMR (Designated Marksman Rifle)




Bolt Action Sniper




CO2 Pistols




Green Gas Pistols are not chronod




All SAWs (Squad Automatic Weapon)




Light Machine Gun (M249,MRPK)




Medium Machine Gun (M240, M60, PKM)




Heavy Machine Gun (M2, MINIGUNS)





All Polarstars must have a tournament lockout. 


4.      Bonus Missions

a.      Bonus Missions are identified by White Cards

b.      Do Not remove the cards unless you are working on that mission.

c.      Bonus Mission must be completed one at a time. Tanks may be used. You cannot send multiple players out at the same time to get the cards all at once.

d.      Bonus Missions instructions must be attached to the steering wheel of the tank until the mission is completed. The Completed Bonus Missions cards or individual cards are taken to the Action Shack in a tank (if they are used) or held by the Generals. They cannot be stored at your spawn base.

e.      Mission cards can be turned in separately for 50 point each or ALL the cards can be turned in at once, in the correct order, for 500 points
Bonus Missions can be stolen at any time by either side
Protect your Missions


8.      Hits and Outs

a.      *If the person you are shooting at calls himself out, STOP SHOOTING AT THEM

b.      * When you get hit, stop shooting, call yourself “Out” and go to the nearest Spawn Area, wait 2 minutes and reenter the game

c.      Players hit by other player on their team count as an “Out”. Shoot the opponent not a team mate

d.      Gun hits count as an “Out”. Ricochets do not

e.      No blind firing

f.        Shields are not allowed

g.      Dead Players can’t talk

h.      Surrender or Die. When you are close enough to your unsuspecting opponent, that firing on them would cause injury or excessive pain say “Surrender of Die”. You must have your opponent in your sights and be ready to fire at them. It is not something you say to someone you can’t see, or someone that can see you. If your opponent chooses not surrender and tries to shoot at you, shoot back.

i.        Knife Kills are “Silent Kills”. Use a plastic or rubber training knife only and tap your opponent on the shoulder. Do not throw the knife. If you “Knife Killed” do not yell out “Hit”. Quietly place your dead rag on your head and go to the Spawn Base.


5.      Kill Radius

a.      Tennis balls – 20 feet. Can take out an entire fort when they hit the side of the fort

b.      Grenades without BB’s – 10 feet. Clears only the room it is tossed into

c.      Grenades with BB’s – Kills any player hit with the BB’s

6.      Mission Cards
Missions are identified by YELLOW cards.
All of the cards for the Main Missions and Bonus Missions are at the forts. Do not remove any cards
             before the active time.

If you have a card that is not active your team will be penalized 200 points. Mission cards must be
             turned into the Admin at the area.

If a player gets hit while carrying a Mission card, the player must put the card down, call himself
            “Out”, go to the spawn area, and wait 2
             minutes before reentering the game. Either side can pick up the card and score the points by taking
             it to the Admin at the area.

7.      Minimum Shooting Distances

a.      *Use Semi Auto only or a pistol inside the forts or closer than 50 feet from them

b.      *AEG and all HPA Polarstar, Wolverine, Redline, Tippmann, etc - 20 feet or more from the opponent

c.      *Bolt action and Sniper rifles – 50 feet or more from the opponent

9.      Grenades and Tennis Balls

a.      Enola Gay type smoke grenades are allowed during the wet season. Check to be sure they can be used

b.      Thunder B grenades may not be tossed over the tip of any walls. They must be tossed into a room   from and entrance or dropped thru a window

c.      Tennis balls may be hand thrown or launched


10.   Injuries

a.      Report serious injuries to an Admin

b.      You must be able to identify the person who injured you, for any action to take place 

11.  Penalties
When “HIT”, players must stop shooting, call themselves “OUT” and go to the nearest Spawn
             Area. This is called “Calling your Hits”.
             The penalty for not calling your hits is to sit the remainder of the Mission out with another team
     The penalty for attacking a Spawn Area or Spawn Trapping is 200 points   

12.   Spawn Areas

a.      There are several “Spawn Areas” on the field. They are marked on the map with a “star”.

b.      When you get hit, go to the nearest “Spawn Area”, wait 2 minutes and reenter the game.

c.      Both sides will use the same “Spawn Area”.

d.      Players may not shoot at each other as they leave the “Spawn Area”.

e.      Players from the game may not hang out at the Spawn Areas and ambush players as they reenter the game.


13.   Tanks (if they are used)

a.      *Drivers who are operating a tank in an unsafe or destructive manner will be asked to leave the game

b.      *Drivers who damage or cause damage to a tank are monetarily responsible for the damages

c.      Personal tanks must be approved by staff prior to the game

d.      Tanks are disabled for 5 minutes when hit with a tennis ball

e.      BB’s do not disable the tanks and do not cause the occupants to be “OUT”

f.        Tanks occupants are responsible for recovering tennis balls taken from the tanks

g.      Tanks may be used for player protection

Everyone is here to have fun, so play with honor.
Cheating is not honorable.

Please fill out the
Online waiver

(Good until next March)

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