25.00 Event only.
Pre-Register and Pre-Pay online Thursday before the Event only.
26.00 per person. Event with Lunch. Includes 1 raffle ticket
20.00 per person. Event only Includes 1 raffle ticket.
Check In/Chrono: 7:30am
Check In ENDS: 9:30am
Safety Briefing: 9:50am
Game On: 10:00am
Game Over: 4:00pm
Wear what you want, we will use armbands.
Turn in your armband to the Action Shack for an extra raffle ticket.
FPS Limits: (.20 field ammo will be used at the chrono station).
AEG/Polar Star - 400 FPS (Polar Stars MUST have tournament lock)
DMR - 450 FPS (DMRs MUST have full auto disabled.)
Bolt Action/Sniper Rifles - 550 FPS
Co2 Pistols - 350 FPS
Green gas pistols do not have to be chronod
8:00 Chrono opens
9:30 Chrono and registration closes
9:40 Game briefing
10:00 Game On
1:00 Game On
4:00 Game over
Game Playing Instructions
Main Missions are identified by YELLOW cards.
The object of the game is to win as many Main Mission cards as possible and complete as many Bonus Missions as you can, to win the game. All of the cards for the Main Missions and Bonus Missions are at the forts. Do not remove any cards before the active time. If you have a card that is not active your team will be penalized 200 points. Mission cards must be turned into the Action Shack before the next Mission starts. If a player gets hit while carrying a Mission card, the player must put the card down, call himself “Out”, go to the spawn base, and wait 10 minutes before reentering the game. Either side can pick up the card and score the points by taking it to the Action Shack.
Spawn Bases may not be attacked by either side.
Players may not wait at the Spawn Bases to shoot players as they reenter the game. This is called “Spawn Trapping”
Bonus Missions are identified by WHITE cards.
DO NOT remove the cards unless you are working on a Mission.
Bonus Missions must be done one at a time using the tanks (if they are used). You cannot send multiple players out at the same time to get the cards all at once.
Bonus Missions are located in the dash of the tanks. They must be completed by the specified time in the instructions.
Bonus Missions instructions must be attached to the steering wheel of the tank until the mission is completed. The Completed Bonus Missions cards or individual cards are taken to the Action Shack in a tank (if they are used) or held by the Generals. They cannot be stored at your spawn base.
Mission cards can be turned in separately for 50 point each or ALL the cards can be turned in at once, in the correct order, for 500 points.
Bonus Missions can be stolen at any time by either side.
Protect your Missions!!!!
Tennis Ball Launcher, and Tennis Balls:
Refer to the kill radius section of the rules for weapon usage and kill radius.
Tanks are equipped with launchers and tennis balls that must be returned to the tanks after use.
No personal launchers or balls are allowed.
When “HIT”, players must stop shooting, call themselves “OUT” and go the Spawn Base. This is called “Calling your Hits”. The penalty for not calling your hits is to sit the remainder of the Mission out with another team mate.
The penalty for attacking a Spawn Base or Spawn Trapping is 200 points
Everyone is here to have fun, so play with honor.
Cheating is not honorable.
Event Playing Rules
Players who break a rule with an * will stay with an Admin for the remainder of the Mission
1. Eye/Face Protection
a. *Full seal eye protection and lower wire mesh ½ mask or a full face mask are REQUIRED.
Shop glasses, shooting glasses, shemagh, and tactical neck wrap are not acceptable protection. If you do not have acceptable protection, you can
borrow it from the Action Shack using your cell phone as a deposit
2. Field Rules
a. *Resolve all disagreements calmly and respectfully
b. *No physical contact, horse play, touching equipment or clothing of any kind
c. All Admin decisions are final. No arguing with the Admin
d. Admins may remove all players involved in a conflict from the game
e. Staff reserves the right to ask players to leave the game
f. You must be wearing a wrist band and approved eye protection, to chrono your gun
g. You must have a wrist band, chrono tie on your gun, barrel cover, and approved eye and face protection to be placed on a team. Bring these things
with you to the Safety Briefing.
h. No drugs or alcohol are allowed. If you have these things on the field, you will be asked to leave.
i. No cursing, hate language, racial slurs or obscene gestures.
j. No Real Guns or Knives of any kind. Real steel will be confiscated for the day.
k. Put barrel covers on while you are in the parking lot and pistols in holsters.
l. No shooting or dry firing in the parking lot.
m. Do not climb on any structures
3. FPS Limits .20 field BB’s will be used at the chrono station
a. AEG Rifles/Polar Star - 400 FPS and MUST have a tournament lock
b. DMR - 450 FPS and must have full auto disabled
c. Bolt Action/Sniper Rifles - 550 FPS
d. Co2 Pistols - 350 FPS or under
e. Green gas pistols are exempt from chrono
4. Kill Radius
a. Tennis balls- 20 foot player kill radius, takes out entire forts when they hit the side of fort
b. Grenades without BB’s- 10 foot kill radius
c. Grenades with BB’s- kills any player the BB’s contact
d. Grenades only clear the room they are tossed into
5. Minimum Shooting Distances
a. *Use Semi Auto only or a pistol inside the forts or closer than 50 feet from them
b. *AEG and HPA users must be at least 20 feet from the opponent
c. *Bolt Action and Sniper Rifle users must be at least 50 feet from the opponent
d. Use a pistol for close range shooting
6. Hits and Outs
a. *If the person you are shooting at calls himself out STOP SHOOTING AT THEM
b. *When you get hit, stop shooting, call yourself “Out”, go to the Spawn Base, wait 10 minutes and then return to the game
c. Players hit by other players on their team are OUTS. Shoot your opponent, not a team mate
d. Gun hits count as an out. Ricochets do not count as outs
e. No blind firing
f. Shields are not allowed
g. Dead players can’t talk
h. Surrender or Die. When you are close enough to your unsuspecting opponent, that firing on them would cause injury or excessive pain say
“Surrender or Die”. You must have your opponent in your sights and be ready to fire at them. It is not something you say to someone you can’t see,
or someone that can see you. If your opponent chooses not to “Surrender” and tries to shoot at you, shoot back
i. Knife Kills are “Silent Kills”. Using a plastic or rubber training knife only, tap your opponent on the shoulder. Do not throw the knife. If you are
“knife killed”, do not yell “hit”, quietly place your dead rag on your head and go to the respawn area
7. Grenades, and Tennis Balls
a. Enola Gay type smoke grenades only, are allowed during wet conditions
b.Thunder B grenades may not be tossed over the top of any walls. They must be tossed into the room from an entrance or dropped through a
c. Tennis balls may be thrown or launched
a. Report serious injuries to an Admin
b. Be prepared to identify the person who injured you
9. Spawn Base
a. Each side has a Spawn Base. If you need to work on your gun or take your goggles off you must be inside the building. If you are outside the
building you must be wearing eye and face protection
b. Spawn Bases may not be attacked by the other team
10. Tanks: (if they are used)
a. *Drivers who are operating a tank in an unsafe or destructive manner will be asked to leave the game
b. *Drivers who damage or cause damage to a tank are monetarily responsible for the damages
c. Personal tanks must be approved by Action Acres staff prior to the game
d. Tanks are disabled for 5 minutes when hit directly with a Tennis Ball
e. Do not shoot at the tanks. BB’s do not disable the tanks and or cause the players inside to be OUT
f. Tank occupants are responsible for recovering tennis balls taken from the tanks
g. Try to stay at least 15 feet from the tanks because they have limited visibility