Cost:
Sunday
10.00 for the event
Pre-Register
Free
Schedule:
Opens: 10:00am
Close: 5:00pm
Camo:
Wear what you want, we will use armbands.
Turn in your armband to the Action Shack for an extra raffle ticket.
FPS Limits:
(.20 field ammo will be used at the chrono station).
AEG/Polar Star - 400 FPS (Polar Stars MUST have tournament lock)
DMR - 450 FPS (DMRs MUST have full auto disabled.)
Bolt Action/Sniper Rifles - 550 FPS
Co2 Pistols - 350 FPS
Green gas pistols do not have to be chronod
.
Game Playing Instructions
Main Missions:
Main
Missions are identified by YELLOW cards.
The object of the game is to win as many Main Mission cards as possible and
complete as many Bonus Missions as you can, to win the game. All of the cards
for the Main Missions and Bonus Missions are at the forts. Do not remove any
cards before the active time. If you have a card that is not active your team
will be penalized 200 points. Mission cards must be turned into the Action Shack
before the next Mission starts. If a player gets hit while carrying a Mission
card, the player must put the card down, call himself “Out”, go to the spawn
base, and wait 10 minutes before reentering the game. Either side can pick up
the card and score the points by taking it to the Action Shack.
Spawn Bases may not be attacked by either side.
Players may not wait at the Spawn Bases to shoot players as they reenter the
game. This is called “Spawn Trapping”
Bonus
Missions:
Bonus Missions are identified by WHITE cards.
DO NOT
remove the cards unless you are working on a Mission.
Bonus Missions must be done one at a time using the tanks (if they are
used). You cannot send multiple players out at the same time to get the
cards all at once.
Bonus Missions are located in the dash of the tanks. They must be completed by
the specified time in the instructions.
Bonus Missions instructions must be attached to the steering wheel of the tank
until the mission is completed. The Completed Bonus Missions cards or
individual cards are taken to the Action Shack in a tank (if they are
used) or held by the Generals. They cannot be stored at your spawn
base.
Mission cards can be turned in separately for 50 point each or ALL the cards
can be turned in at once, in the correct order, for 500 points.
Bonus Missions can be stolen at any time by either side.
Protect your Missions!!!!
Tennis Ball Launcher, and Tennis
Balls:
Refer to the kill radius section of the rules for weapon usage and kill radius.
Tanks
are equipped with launchers and tennis balls that must be returned to the tanks
after use.
No personal launchers or balls are allowed.
Penalties:
When “HIT”, players must stop shooting, call themselves “OUT” and go the
Spawn Base. This is called “Calling your Hits”. The penalty for not calling your
hits is to sit the remainder of the Mission out with another team mate.
The penalty for attacking a Spawn Base or Spawn Trapping is 200 points
Everyone is here to have fun, so play with honor.
Cheating is not honorable.
Event Playing Rules
Players who break a rule with an * will stay with an Admin for the remainder of
the Mission
1. Eye/Face Protection
a. *Full seal eye protection and lower wire mesh ½ mask or a
full face mask are REQUIRED.
Shop glasses, shooting glasses,
shemagh, and tactical neck wrap are not acceptable protection. If you do not
have acceptable protection, you can
borrow it from the Action Shack using
your cell phone as a deposit
2. Field Rules
a. *Resolve all disagreements calmly and respectfully
b. *No physical contact, horse play, touching equipment or
clothing of any kind
c. All Admin decisions are final. No arguing with the Admin
d. Admins may remove all players involved in a conflict from
the game
e. Staff reserves the right to ask players to leave the game
f. You must be wearing a wrist band and approved eye
protection, to chrono your gun
g. You must have a wrist band, chrono tie on your gun, barrel
cover, and approved eye and face protection to be placed on a team. Bring these
things
with you to the Safety Briefing.
h. No drugs or alcohol are allowed. If you have these things
on the field, you will be asked to leave.
i. No cursing, hate language, racial slurs or obscene
gestures.
j. No Real Guns or Knives of any kind. Real steel will be
confiscated for the day.
k. Put barrel covers on while you are in the parking lot and
pistols in holsters.
l. No shooting or dry firing in the parking lot.
m. Do not climb on any structures
3. FPS Limits .20 field BB’s will be used at the chrono station
a. AEG Rifles/Polar Star - 400 FPS and MUST have a tournament
lock
b. DMR - 450 FPS and must have full auto disabled
c. Bolt Action/Sniper Rifles - 550 FPS
d. Co2 Pistols - 350 FPS or under
e. Green gas pistols are exempt from chrono
4. Kill Radius
a. Tennis balls- 20 foot player kill radius, takes out entire
forts when they hit the side of fort
b. Grenades without BB’s- 10 foot kill radius
c. Grenades with BB’s- kills any player the BB’s contact
d. Grenades only clear the room they are tossed into
5. Minimum Shooting Distances
a. *Use Semi Auto only or a pistol inside the forts or closer
than 50 feet from them
b. *AEG and HPA users must be at least 20 feet from the
opponent
c. *Bolt Action and Sniper Rifle users must be at least 50
feet from the opponent
d. Use a pistol for close range shooting
6. Hits and Outs
a. *If the person you are shooting at calls himself out STOP
SHOOTING AT THEM
b. *When you get hit, stop shooting, call yourself “Out”, go
to the Spawn Base, wait 10 minutes and then return to the game
c. Players hit by other players on their team are OUTS. Shoot
your opponent, not a team mate
d. Gun hits count as an out. Ricochets do not count as outs
e. No blind firing
f. Shields are not allowed
g. Dead players can’t talk
h. Surrender or Die. When you are close enough to your
unsuspecting opponent, that firing on them would cause injury or excessive pain
say
“Surrender or Die”. You must have
your opponent in your sights and be ready to fire at them. It is not something
you say to someone you can’t see,
or someone that can see you. If your
opponent chooses not to “Surrender” and tries to shoot at you, shoot back
i. Knife Kills are “Silent Kills”. Using a plastic or
rubber training knife only, tap your opponent on the shoulder. Do not throw the
knife. If you are
“knife killed”, do not yell “hit”, quietly
place your dead rag on your head and go to the respawn area
7. Grenades, and Tennis Balls
a. Enola Gay type smoke grenades only, are allowed during wet
conditions
b.Thunder B grenades may not be tossed over the top of any
walls. They must be tossed into the room from an entrance or dropped through a
window
c. Tennis balls may be thrown or launched
8. Injuries
a. Report serious injuries to an Admin
b. Be prepared to identify the person who injured you
9. Spawn Base
a. Each side has a Spawn Base. If you need to work on your
gun or take your goggles off you must be inside the building. If you are outside
the
building you must be wearing eye and
face protection
b. Spawn Bases may not be attacked by the other team
10. Tanks: (if they are used)
a. *Drivers who are operating a tank in an unsafe
or destructive manner will be asked to leave the game
b. *Drivers who damage or cause damage to a tank
are monetarily responsible for the damages
c. Personal tanks must be approved by Action
Acres staff prior to the game
d. Tanks are disabled for 5 minutes when hit
directly with a Tennis Ball
e. Do not shoot at the tanks. BB’s do not disable
the tanks and or cause the players inside to be OUT
f. Tank occupants are responsible for recovering
tennis balls taken from the tanks
g. Try to stay at least 15 feet from the tanks
because they have limited visibility